Wednesday, 10 December 2008

What a rush

okay, today has been really stressful. everyone struggling. well. i'm very annoyed as well. n stress. feel like I'm getting ill. about the kitchen. a lot has been sacrificed and a lot of good ideas has been abandoned.

the past few days of sleepless nights i have been tidying other members bits n bobs. I've also continue to look at and resolve the problem of our lighting. the members said that we should just render it out without the roof. i was against that. the reason being is because its no point. because it don't make sense. but the whole kitchen scene doesn't make sense anymore anyways.. but oh wells, so yeah.. today i was fixing the lighting by myself experimenting and came to a result. i still kept it kind of like the sunset theme that i wanted. but also wanted enough lights to pit the scene.

it is so stressful everything is cramped into the last few days towards the deadline. this is because some people don't listen and waste time on.. (just sitting around?) i have no idea... but yehh. i do ask members to do certain task. but sometimes they just not motivated. and I end up doing it myself. its like. what was the point..!??
examples of things i done are:

lighting, textures (a bit of touch up work), folder and project organizing, a few touch up on animations. modeling. for the past week. i feel like I'm playing the role of a director or team leader. but no one takes things seriously.

honestly, i think i did the most practical 3D work on maya. and research and resolving problems that we encounter through out the project. to be honest. i say i could of this this project with just one partner. that would of been less stressful and no need to worry about someone not know, or not having anything to do. because i could of did this project by myself. not trying to say that im really good or big headed. but the kitchen and everything. i say it could of been done to a much high standard.

now i just got to concentrate on my blog and output the final render tomorrow. there will be more updates later on these points:

  • how i animated the clock and the fan (easy)
  • how i rig and modeled the cockroach (but now abandoned)
  • how i resolve the problem of lighting
  • resolve the problem of file size
  • re-structure the project outliner, hypergrapgh etc
  • how i found out we can reference/export selected models or animations

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