


Well, about yesterday it has been a long day. went into class for contextual and it was so long.. n boring to be honest =s and after lunch we did Maya and had a short chat with Jared.
Well, me and Rich had this problem of rendering at home. and the whole project runs really slow on my computer i knew its something wrong. possibly all the polygons. and i was correct. Ferhan model everything in Maya very big, and plus he likes the smoothing feature in Maya.. like Jared said is a great tool. "it can make anything crappy into looking really good" =D only kidding Fer, lol but yeah the nCloth was the main thing. it took a lot of space and a huge amount of polygons.
so after the short chat with Jared we decided to delete the nCloth and use that for last. and re-scale everything down so we are working at a smaller scale. so rendering wouldn't be so time consuming.
Anyways, for today. I'm going to be continuing to rescale and remove unnecessary polygons and vertices so we don't have so much polygon to work with. well, more updates later today? we'll see.. =D
1 comments:
This stuff looks really cool =)
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